A fight against a group of Cultists starts.Brothers with the Athletic or Iron Lungs trait will never get Exhausted from the ranged skill training and are 50% less likely to be Exhausted from the fatigue/initiative trainingĪ cultist group starts a dark ritual and you can gain the Glimpse of Davkul helmet.Brothers with the Asthmatic trait will always get Exhausted in this event.Brothers with the Dexterous trait are 50% less likely to get injured in this event.Brothers with the Clumsy or Drunkard trait are 100% more likely to get injured in this event.Score = 10 + (Number of brothers who are level 3 or lower and don't have the Combat (Affiliation) × 3).You need to have 3 or more brothers who are level 3 or lower and don't have the Combat (Affiliation).The brothers that receive the training need to be level 3 or lower.The trainer can't have a Noble (Affiliation). The trainer needs to have a Combat (Affiliation).The trainer needs to be level 6 or higher.(This option has no further consequences)."No, they need to keep what little strength they have for battle.".+0-3, +0-3, the teacher gets a mood boost and a 75% chance to get Exhausted."Very well, get them in shape to carry real armor.".+0-2, the teacher gets a mood boost and a 33% chance to get Exhausted."Very well, see that they can put bow and arrow to use.".+0-2, +0-2, the teacher gets a mood boost and a 33% chance to get light wounds or a Temporary Injury."Very well, see if you can teach them to fight man against man.".Score = 2 for every Bastard that meets the requirementsĪ Beggar brother will ask you for 10.The Bastard needs to be level 6 or higher.You lose 6000, keep the Bastard and gain an Assassin brother."I will pay you those 6,000 crowns, and both Bastard and you will stay.".Bastard will go, and you will take his place." You lose the Bastard and gain an Assassin brother.34% chance: The Bastard gets the Loyal trait, a good mood and 50% of your brothers gain a good mood.33% chance: The Bastard gets a Temporary Injury.Brothers can participate in this event more than onceĪ Barbarian brother tells a heroic story and improves the mood of 25% of your brothers."Clown" brothers are: Minstrel, Juggler and Vagabond."Archer" brothers are: Poacher, Hunter, Sellsword and Bowyer.The success chance is based on the archer's ranged skill (70 = 70% chance for success for example).Score = 3 for every "clown" brother that meets the requirements.Brother doesn't have the Bright, Hesitant, Fainthearted, Insecure or Craven trait.Every Bright or Fainthearted brother gets a bad mood too. Failure: The archer gets a bad mood and the other brother suffers a Split Nose, Grazed Eye Socket, Missing Eye or Brain Damage injury.Other brothers (that arent Bright) might get a mood boost too. Success: The archer gets +1 and the other brother +1.These events can randomly happen on the Global map.Ī Swordmaster brother gains the Old trait. See Category:Event to see a list of pages for Events. Other Events = Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins. Origin Events = Events can only trigger if you play a specific origin. The best price for the treasures is offered in big settlements like Citadels or Cities, while smaller settlements offer less money for them overall.Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.Įvents by Background = Events that require one or more specific Background(s) to trigger.Įvents by Trait = Events that require one or more specific Trait(s) to trigger.Įvents by Late Game Crises = Events that require active Late Game Crises to trigger.Ĭontract Events = Events that trigger while doing specific contracts. They are usually worth a nice sum of money. Treasure items can be looted from enemy roaming parties, found after clearing out enemy encampments or gained in different events.
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